What Operators on Rainbow Six Siege Have Bullet Proof Cameras

Only two operators in Rainbow Six Siege currently have bulletproof cameras: Echo and Mozzie. These devices provide unmatched intel without fear of quick destruction, making them vital for defensive strategies and map control.

This is a comprehensive guide about what operators on rainbow six siege have bullet proof cameras.

Key Takeaways

  • Echo and Mozzie are the only operators with bulletproof cameras: Their gadgets—Echo’s Yokai drone and Mozzie’s Pest Launcher—cannot be shot out, offering persistent surveillance.
  • Bulletproof cameras enhance defensive play: They allow defenders to gather intel safely, delay attackers, and support team coordination without risking gadget loss.
  • Echo’s Yokai drone doubles as a denial tool: It can emit a disorienting sonic blast to stop plant attempts or flush enemies out of cover.
  • Mozzie’s Pests hijack enemy drones: Each captured drone becomes a controllable recon tool, expanding defensive awareness and disrupting attacker intel.
  • These gadgets require strategic placement: Proper positioning maximizes uptime and minimizes exposure to melee or utility-based destruction.
  • Attackers must adapt with utility: Hard breachers, flashbangs, and melee attacks are key counters to bulletproof camera systems.
  • Meta impact is significant: Teams often prioritize banning or countering these operators in competitive play due to their game-changing intel advantage.

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Introduction: The Power of Unbreakable Eyes

In the high-stakes world of Tom Clancy’s Rainbow Six Siege, information is just as valuable as firepower. Knowing where enemies are, what they’re planning, and when they’re moving can mean the difference between a flawless execute and a total wipe. For years, defenders have relied on cameras—small, wall-mounted devices that let them peek into attacker movements. But these standard cameras come with a major weakness: they’re fragile. One well-placed bullet from an attacker, and that crucial intel stream goes dark.

That’s why bulletproof cameras are such a game-changer. Unlike regular cameras, these specialized gadgets can’t be destroyed by gunfire, forcing attackers to rethink their approach. They represent a shift in defensive strategy—one where defenders can maintain constant surveillance without fear of quick elimination. In a game where every second counts, having an unbreakable eye on the battlefield is a massive advantage. But not all operators have access to this tech. In fact, only two defenders in the entire roster currently wield bulletproof camera systems: Echo and Mozzie. Understanding how these operators work, how to use their gadgets effectively, and how to counter them is essential for both casual and competitive players.

Why Bulletproof Cameras Matter in Siege

Before diving into the specifics of Echo and Mozzie, it’s important to understand why bulletproof cameras are such a big deal in Rainbow Six Siege. The game is built around asymmetrical gameplay—attackers push, defenders hold. Intel gathering is a core part of both roles, but defenders often rely heavily on cameras to monitor entry points, rotations, and plant attempts. Standard defender cameras (like those deployed by operators such as Castle or Valkyrie) are useful, but they’re also easy targets. A single shot from an Ash, Zofia, or even a roaming attacker can disable them in seconds.

Bulletproof cameras remove that vulnerability. They force attackers to spend more time and resources to eliminate them, which can slow down pushes and disrupt timing. This gives defenders more breathing room to set up crossfires, reinforce key areas, or prepare for a plant denial. Moreover, because these cameras can’t be shot, they often survive longer into the round, providing continuous intel throughout the match. This persistence is especially valuable in ranked or competitive play, where every piece of information can influence a round’s outcome.

The Psychological Edge

Beyond the mechanical advantages, bulletproof cameras also create a psychological impact. When attackers know a camera can’t be destroyed with bullets, they’re more likely to avoid certain angles or movements, fearing exposure. This hesitation can be exploited by defenders to control space and dictate the pace of the round. For example, a well-placed bulletproof camera near a common breach point can make attackers second-guess their approach, leading to slower, more cautious plays—exactly what defenders want.

Impact on Team Composition

Teams often build their defensive setups around operators with strong intel-gathering tools. Echo and Mozzie are frequently picked not just for their gadgets, but for how they enable the rest of the team. A defender with a bulletproof camera can feed information to teammates, helping them hold angles more effectively or rotate safely. This synergy makes them valuable picks in both casual and pro play. In fact, in high-level tournaments, Echo and Mozzie are often banned or prioritized due to their ability to control the flow of information.

Echo: The Master of Sonic Surveillance

Echo, a defender from the Japanese SAT unit, is one of the most versatile operators in Rainbow Six Siege. His primary gadget, the Yokai drone, is a small, hovering device that can be deployed through walls and ceilings. What makes it special isn’t just its mobility—it’s the fact that the Yokai is bulletproof. Unlike standard defender drones, the Yokai cannot be destroyed by gunfire, making it a persistent threat to attackers.

The Yokai drone serves two main functions: reconnaissance and denial. As a camera, it provides real-time video feed to Echo and his teammates, allowing them to monitor key areas like hallways, stairwells, or plant sites. Because it’s bulletproof, attackers can’t simply shoot it out—they must either avoid its line of sight or use utility to disable it. This makes the Yokai ideal for long-term surveillance, especially in the later stages of a round when defenders are holding tight angles.

The Sonic Blast: More Than Just a Camera

What truly sets Echo apart is the Yokai’s secondary ability: the sonic blast. When activated, the drone emits a loud, disorienting pulse that affects all players in its radius. This blast doesn’t deal damage, but it does several important things: it breaks attacker focus, disrupts audio cues, and—most critically—stops the defuser plant. If an attacker is attempting to plant the bomb, a well-timed sonic blast from the Yokai will interrupt the action, forcing them to restart the plant sequence.

This denial capability makes Echo a nightmare for aggressive attackers. Imagine a team pushing toward the objective, only to have their plant interrupted by a hidden drone. Not only do they lose time, but they also reveal their position, giving defenders a chance to reposition or counter-attack. The sonic blast can also be used to flush enemies out of cover. For example, if a defender suspects an attacker is hiding behind a wall, they can deploy the Yokai nearby and activate the blast, forcing the enemy to move or risk being exposed.

Strategic Placement and Usage

To get the most out of Echo’s Yokai, placement is key. The drone can be stuck to ceilings, walls, or even under tables, allowing for creative angles that are hard to predict. Common spots include above doorways, in corners near plant sites, or in narrow hallways where attackers have limited mobility. Because the drone is bulletproof, Echo can afford to place it in slightly exposed areas without fear of immediate destruction.

One effective strategy is to use the Yokai as a “tripwire” near high-traffic areas. For example, placing it above a common breach point like a reinforced wall or hatch can give defenders early warning of an incoming push. If attackers try to rush through, the drone can either feed intel or activate the sonic blast to slow them down. Another tactic is to use the drone to support plant denial. By positioning it near the objective, Echo can monitor plant attempts and interrupt them at the last second, buying precious time for his team.

Synergy with Other Defenders

Echo works well with a variety of defensive operators. Pairing him with a roamer like Caveira or Vigil allows the team to gather intel while maintaining pressure on attackers. His drone can also support operators like Mira or Maestro by providing additional camera coverage in areas where their gadgets might be limited. In objective-based modes, Echo’s ability to deny plants makes him a strong pick alongside defenders who excel at holding tight angles, such as Smoke or Lesion.

Mozzie: The Drone Hijacker

Mozzie, an Australian defender from the SASR, brings a unique twist to the bulletproof camera concept. Instead of deploying his own camera, Mozzie uses the Pest Launcher to hijack enemy drones. When an attacker deploys a drone (such as those used by Sledge, Thatcher, or Twitch), Mozzie can launch a Pest at it. If the Pest connects, it latches onto the drone and takes control, turning it into a defender-controlled recon tool.

What makes this gadget special is that the hijacked drone becomes bulletproof. Once under Mozzie’s control, the drone cannot be destroyed by gunfire, making it a persistent source of intel. This is a huge advantage because it allows defenders to turn the attackers’ own tools against them. Instead of losing a drone to a well-placed shot, Mozzie can repurpose it and use it to monitor attacker movements, rotations, or plant attempts.

How the Pest Launcher Works

The Pest Launcher fires small, fast-moving projectiles that seek out nearby drones. Each Pest can hijack one drone, and Mozzie starts with three Pests per round. The launcher has a moderate range and requires line of sight, so Mozzie must position himself carefully to intercept enemy drones. Once a drone is hijacked, it appears on Mozzie’s HUD and can be controlled just like a standard defender drone.

The hijacked drone retains all its original functions, including the ability to move, rotate, and provide video feed. However, it now serves the defenders instead of the attackers. This reversal of control can be devastating for attacking teams, especially if they rely heavily on drone intel for planning their pushes. Losing a drone to Mozzie not only costs the attacker valuable information but also gives the defenders a free recon tool.

Maximizing the Hijack Potential

To get the most out of Mozzie’s Pest Launcher, timing and positioning are crucial. Mozzie should aim to intercept drones early in the round, before attackers have a chance to gather critical intel. Common drone paths include hallways, stairwells, and objective entrances. By placing himself near these areas, Mozzie increases his chances of catching an enemy drone in the act.

One effective strategy is to use Mozzie as a “drone trap.” By positioning himself near a high-traffic area, he can wait for attackers to deploy drones and then quickly hijack them. This not only denies the attackers intel but also gives defenders a free camera in a key location. Another tactic is to use hijacked drones to support plant denial. If an attacker is attempting to plant, a hijacked drone can monitor the area and alert defenders, allowing them to respond quickly.

Synergy and Team Play

Mozzie excels in teams that value information control. He pairs well with operators like Valkyrie or Maestro, who also provide camera coverage, creating a multi-layered intel network. His ability to hijack drones also complements roamers like Caveira or Alibi, who can use the extra intel to track and eliminate isolated attackers. In competitive play, Mozzie is often used to disrupt attacker coordination, especially in rounds where drone intel is critical for executing a successful push.

How to Counter Bulletproof Cameras

While bulletproof cameras offer a significant advantage, they’re not invincible. Attackers have several tools and strategies to deal with Echo’s Yokai and Mozzie’s hijacked drones. The key is to adapt and use utility effectively.

Using Hard Breachers and Explosives

One of the most reliable ways to destroy a bulletproof camera is through explosives. Operators like Thermite, Hibana, or Ace can breach reinforced walls or hatches near the camera, allowing them to destroy it from a safe angle. Similarly, explosives from Zofia or Fuze can be used to clear out cameras in tight spaces. Because bulletproof cameras can’t be shot, using breaching charges or impact grenades is often the fastest way to eliminate them.

Melee Attacks and Flashbangs

Another effective counter is melee attacks. If an attacker can get close enough to the camera, a simple melee strike will destroy it. This requires careful movement and timing, but it’s a viable option in close-quarters situations. Flashbangs can also be used to disorient defenders and create an opening to destroy the camera with melee or explosives.

Disabling with EMPs and Drones

Thatcher’s EMP grenades can disable bulletproof cameras temporarily, making them easier to destroy with melee or explosives. Similarly, Twitch’s shock drone can be used to disable cameras from a distance. While these methods don’t destroy the camera permanently, they create a window of opportunity for attackers to eliminate it or push through the area.

Avoiding Detection

Sometimes, the best counter is to avoid the camera altogether. Attackers can use alternate routes, smoke grenades, or distraction tactics to bypass areas monitored by bulletproof cameras. By staying out of sight, attackers can minimize the risk of being spotted and maintain the element of surprise.

The Meta Impact of Bulletproof Cameras

Echo and Mozzie have had a lasting impact on the Rainbow Six Siege meta. Their bulletproof cameras have forced attackers to rethink their strategies and prioritize utility usage. In competitive play, these operators are often banned or targeted early due to their ability to control information and disrupt attacker coordination.

Their presence has also influenced defender picks and team compositions. Teams now often build around intel-gathering operators, using bulletproof cameras as a foundation for their defensive setups. This shift has made the game more strategic and less reliant on pure gunfights, rewarding players who can think critically and adapt to changing situations.

Conclusion: The Future of Intel in Siege

Bulletproof cameras represent a major evolution in Rainbow Six Siege’s gameplay. Echo and Mozzie have redefined what it means to gather intel, offering defenders persistent, unbreakable eyes on the battlefield. Their gadgets not only provide valuable information but also enable powerful denial and disruption tactics that can turn the tide of a round.

As the game continues to evolve, it’s likely that Ubisoft will introduce new gadgets and operators that challenge or complement these systems. But for now, Echo and Mozzie remain the only operators with bulletproof cameras, and their impact on the meta is undeniable. Whether you’re a defender looking to dominate with intel or an attacker trying to break through, understanding how these operators work is essential for success in Siege.

Frequently Asked Questions

Which operators have bulletproof cameras in Rainbow Six Siege?

Only two operators currently have bulletproof cameras: Echo and Mozzie. Echo’s Yokai drone and Mozzie’s hijacked drones cannot be destroyed by gunfire, making them unique in the game.

Can bulletproof cameras be destroyed at all?

Yes, but not by bullets. They can be destroyed using explosives, melee attacks, or disabled temporarily with EMPs. Hard breachers and utility-based counters are the most effective ways to eliminate them.

How does Echo’s Yokai drone work?

The Yokai is a hovering drone that provides video feed and can emit a sonic blast to disorient enemies or stop plant attempts. It’s bulletproof and can be placed in hard-to-reach areas.

What does Mozzie’s Pest Launcher do?

The Pest Launcher hijacks enemy drones, turning them into defender-controlled cameras. Once hijacked, these drones become bulletproof and provide intel to the defending team.

Are bulletproof cameras overpowered?

While powerful, they’re not overpowered. They require strategic placement and can be countered with proper utility and teamwork. Their impact is high, but skilled attackers can adapt and overcome them.

Do bulletproof cameras work in all game modes?

Yes, they function in all modes, but their effectiveness varies. They’re especially strong in objective-based modes like Bomb or Secure Area, where intel and plant denial are critical.